CR: move builder to BubbleView

pull/1/head
Michael Kirk 7 years ago
parent 0ecc97d5ff
commit fa89a84daf

@ -30,14 +30,6 @@ NS_ASSUME_NONNULL_BEGIN
+ (OWSBubbleShapeView *)bubbleShadowView;
+ (OWSBubbleShapeView *)bubbleClipView;
+ (UIBezierPath *)roundedBezierRectWithBubbleTop:(CGFloat)bubbleTop
bubbleLeft:(CGFloat)bubbleLeft
bubbleBottom:(CGFloat)bubbleBottom
bubbleRight:(CGFloat)bubbleRight
sharpCornerRadius:(CGFloat)sharpCornerRadius
wideCornerRadius:(CGFloat)wideCornerRadius
sharpCorners:(UIRectCorner)sharpCorners;
@end
NS_ASSUME_NONNULL_END

@ -193,60 +193,6 @@ typedef NS_ENUM(NSUInteger, OWSBubbleShapeViewMode) {
[CATransaction commit];
}
+ (UIBezierPath *)roundedBezierRectWithBubbleTop:(CGFloat)bubbleTop
bubbleLeft:(CGFloat)bubbleLeft
bubbleBottom:(CGFloat)bubbleBottom
bubbleRight:(CGFloat)bubbleRight
sharpCornerRadius:(CGFloat)sharpCornerRadius
wideCornerRadius:(CGFloat)wideCornerRadius
sharpCorners:(UIRectCorner)sharpCorners
{
UIBezierPath *bezierPath = [UIBezierPath new];
const CGFloat topLeftRounding = (sharpCorners & UIRectCornerTopLeft) ? sharpCornerRadius : wideCornerRadius;
const CGFloat topRightRounding = (sharpCorners & UIRectCornerTopRight) ? sharpCornerRadius : wideCornerRadius;
const CGFloat bottomRightRounding = (sharpCorners & UIRectCornerBottomRight) ? sharpCornerRadius : wideCornerRadius;
const CGFloat bottomLeftRounding = (sharpCorners & UIRectCornerBottomLeft) ? sharpCornerRadius : wideCornerRadius;
const CGFloat topAngle = 3.0f * M_PI_2;
const CGFloat rightAngle = 0.0f;
const CGFloat bottomAngle = M_PI_2;
const CGFloat leftAngle = M_PI;
// starting just to the right of the top left corner and working clockwise
[bezierPath moveToPoint:CGPointMake(bubbleLeft + topLeftRounding, bubbleTop)];
// top right corner
[bezierPath addArcWithCenter:CGPointMake(bubbleRight - topRightRounding, bubbleTop + topRightRounding)
radius:topRightRounding
startAngle:topAngle
endAngle:rightAngle
clockwise:true];
// bottom right corner
[bezierPath addArcWithCenter:CGPointMake(bubbleRight - bottomRightRounding, bubbleBottom - bottomRightRounding)
radius:bottomRightRounding
startAngle:rightAngle
endAngle:bottomAngle
clockwise:true];
// bottom left corner
[bezierPath addArcWithCenter:CGPointMake(bubbleLeft + bottomLeftRounding, bubbleBottom - bottomLeftRounding)
radius:bottomLeftRounding
startAngle:bottomAngle
endAngle:leftAngle
clockwise:true];
// top left corner
[bezierPath addArcWithCenter:CGPointMake(bubbleLeft + topLeftRounding, bubbleTop + topLeftRounding)
radius:topLeftRounding
startAngle:leftAngle
endAngle:topAngle
clockwise:true];
return bezierPath;
}
@end
NS_ASSUME_NONNULL_END

@ -23,6 +23,14 @@ extern const CGFloat kOWSMessageCellCornerRadius_Small;
@interface OWSBubbleView : UIView
+ (UIBezierPath *)roundedBezierRectWithBubbleTop:(CGFloat)bubbleTop
bubbleLeft:(CGFloat)bubbleLeft
bubbleBottom:(CGFloat)bubbleBottom
bubbleRight:(CGFloat)bubbleRight
sharpCornerRadius:(CGFloat)sharpCornerRadius
wideCornerRadius:(CGFloat)wideCornerRadius
sharpCorners:(UIRectCorner)sharpCorners;
@property (nonatomic, nullable) UIColor *bubbleColor;
@property (nonatomic) UIRectCorner sharpCorners;

@ -3,7 +3,6 @@
//
#import "OWSBubbleView.h"
#import "OWSBubbleShapeView.h"
#import <SignalMessaging/UIView+OWS.h>
NS_ASSUME_NONNULL_BEGIN
@ -148,13 +147,67 @@ const CGFloat kOWSMessageCellCornerRadius_Small = 4;
CGFloat bubbleBottom = size.height;
CGFloat bubbleRight = size.width;
return [OWSBubbleShapeView roundedBezierRectWithBubbleTop:bubbleTop
bubbleLeft:bubbleLeft
bubbleBottom:bubbleBottom
bubbleRight:bubbleRight
sharpCornerRadius:kOWSMessageCellCornerRadius_Small
wideCornerRadius:kOWSMessageCellCornerRadius_Large
sharpCorners:sharpCorners];
return [OWSBubbleView roundedBezierRectWithBubbleTop:bubbleTop
bubbleLeft:bubbleLeft
bubbleBottom:bubbleBottom
bubbleRight:bubbleRight
sharpCornerRadius:kOWSMessageCellCornerRadius_Small
wideCornerRadius:kOWSMessageCellCornerRadius_Large
sharpCorners:sharpCorners];
}
+ (UIBezierPath *)roundedBezierRectWithBubbleTop:(CGFloat)bubbleTop
bubbleLeft:(CGFloat)bubbleLeft
bubbleBottom:(CGFloat)bubbleBottom
bubbleRight:(CGFloat)bubbleRight
sharpCornerRadius:(CGFloat)sharpCornerRadius
wideCornerRadius:(CGFloat)wideCornerRadius
sharpCorners:(UIRectCorner)sharpCorners
{
UIBezierPath *bezierPath = [UIBezierPath new];
const CGFloat topLeftRounding = (sharpCorners & UIRectCornerTopLeft) ? sharpCornerRadius : wideCornerRadius;
const CGFloat topRightRounding = (sharpCorners & UIRectCornerTopRight) ? sharpCornerRadius : wideCornerRadius;
const CGFloat bottomRightRounding = (sharpCorners & UIRectCornerBottomRight) ? sharpCornerRadius : wideCornerRadius;
const CGFloat bottomLeftRounding = (sharpCorners & UIRectCornerBottomLeft) ? sharpCornerRadius : wideCornerRadius;
const CGFloat topAngle = 3.0f * M_PI_2;
const CGFloat rightAngle = 0.0f;
const CGFloat bottomAngle = M_PI_2;
const CGFloat leftAngle = M_PI;
// starting just to the right of the top left corner and working clockwise
[bezierPath moveToPoint:CGPointMake(bubbleLeft + topLeftRounding, bubbleTop)];
// top right corner
[bezierPath addArcWithCenter:CGPointMake(bubbleRight - topRightRounding, bubbleTop + topRightRounding)
radius:topRightRounding
startAngle:topAngle
endAngle:rightAngle
clockwise:true];
// bottom right corner
[bezierPath addArcWithCenter:CGPointMake(bubbleRight - bottomRightRounding, bubbleBottom - bottomRightRounding)
radius:bottomRightRounding
startAngle:rightAngle
endAngle:bottomAngle
clockwise:true];
// bottom left corner
[bezierPath addArcWithCenter:CGPointMake(bubbleLeft + bottomLeftRounding, bubbleBottom - bottomLeftRounding)
radius:bottomLeftRounding
startAngle:bottomAngle
endAngle:leftAngle
clockwise:true];
// top left corner
[bezierPath addArcWithCenter:CGPointMake(bubbleLeft + topLeftRounding, bubbleTop + topLeftRounding)
radius:topLeftRounding
startAngle:leftAngle
endAngle:topAngle
clockwise:true];
return bezierPath;
}
#pragma mark - Coordination

@ -5,7 +5,7 @@
#import "OWSQuotedMessageView.h"
#import "ConversationViewItem.h"
#import "Environment.h"
#import "OWSBubbleShapeView.h"
#import "OWSBubbleView.h"
#import "Signal-Swift.h"
#import <SignalMessaging/OWSContactsManager.h>
#import <SignalMessaging/SignalMessaging-Swift.h>
@ -166,13 +166,13 @@ NS_ASSUME_NONNULL_BEGIN
const CGFloat sharpCornerRadius = 4;
const CGFloat wideCornerRadius = 10;
UIBezierPath *bezierPath = [OWSBubbleShapeView roundedBezierRectWithBubbleTop:bubbleTop
bubbleLeft:bubbleLeft
bubbleBottom:bubbleBottom
bubbleRight:bubbleRight
sharpCornerRadius:sharpCornerRadius
wideCornerRadius:wideCornerRadius
sharpCorners:sharpCorners];
UIBezierPath *bezierPath = [OWSBubbleView roundedBezierRectWithBubbleTop:bubbleTop
bubbleLeft:bubbleLeft
bubbleBottom:bubbleBottom
bubbleRight:bubbleRight
sharpCornerRadius:sharpCornerRadius
wideCornerRadius:wideCornerRadius
sharpCorners:sharpCorners];
maskLayer.path = bezierPath.CGPath;
}];

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