import SessionUtilities // TODO: Destination encoding & decoding public final class MessageSendJob : NSObject, Job, NSCoding { // NSObject/NSCoding conformance is needed for YapDatabase compatibility private let message: Message private let destination: Message.Destination private var failureCount: UInt // MARK: Settings private static let maxRetryCount: UInt = 20 // MARK: Initialization init(message: Message, destination: Message.Destination) { self.message = message self.destination = destination self.failureCount = 0 } // MARK: Coding public init?(coder: NSCoder) { guard let message = coder.decodeObject(forKey: "message") as! Message?, let destination = coder.decodeObject(forKey: "destination") as! Message.Destination? else { return nil } self.message = message self.destination = destination self.failureCount = coder.decodeObject(forKey: "failureCount") as! UInt? ?? 0 } public func encode(with coder: NSCoder) { coder.encode(message, forKey: "message") coder.encode(destination, forKey: "destination") coder.encode(failureCount, forKey: "failureCount") } // MARK: Running public func execute() { Configuration.shared.storage.with { transaction in // Intentionally capture self Threading.workQueue.async { MessageSender.send(self.message, to: self.destination, using: transaction).done(on: Threading.workQueue) { self.handleSuccess() }.catch(on: Threading.workQueue) { error in SNLog("Couldn't send message due to error: \(error).") self.handleFailure(error: error) } } } } private func handleSuccess() { } private func handleFailure(error: Error) { self.failureCount += 1 } }