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149 lines
4.7 KiB
Swift
149 lines
4.7 KiB
Swift
//
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// Copyright © 2017 Open Whisper Systems. All rights reserved.
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//
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import Foundation
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@objc class CallAudioService: NSObject {
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private let TAG = "[CallAudioService]"
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private var vibrateTimer: Timer?
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private let soundPlayer = JSQSystemSoundPlayer.shared()!
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enum SoundFilenames: String {
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case incomingRing = "r"
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}
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// Mark: Vibration config
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private let vibrateRepeatDuration = 1.6
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// Our ring buzz is a pair of vibrations.
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// `pulseDuration` is the small pause between the two vibrations in the pair.
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private let pulseDuration = 0.2
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public var isSpeakerphoneEnabled = false {
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didSet {
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handleUpdatedSpeakerphone()
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}
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}
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public func handleState(_ state: CallState) {
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switch state {
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case .idle: handleIdle()
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case .dialing: handleDialing()
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case .answering: handleAnswering()
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case .remoteRinging: handleRemoteRinging()
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case .localRinging: handleLocalRinging()
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case .connected: handleConnected()
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case .localFailure: handleLocalFailure()
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case .localHangup: handleLocalHangup()
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case .remoteHangup: handleRemoteHangup()
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case .remoteBusy: handleBusy()
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}
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}
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private func handleIdle() {
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Logger.debug("\(TAG) \(#function)")
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}
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private func handleDialing() {
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Logger.debug("\(TAG) \(#function)")
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}
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private func handleAnswering() {
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Logger.debug("\(TAG) \(#function)")
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stopRinging()
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}
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private func handleRemoteRinging() {
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Logger.debug("\(TAG) \(#function)")
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}
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private func handleLocalRinging() {
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Logger.debug("\(TAG) \(#function)")
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vibrateTimer = Timer.scheduledTimer(timeInterval: vibrateRepeatDuration, target: self, selector: #selector(ringVibration), userInfo: nil, repeats: true)
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// Stop other sounds and play ringer through external speaker
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setAudioSession(category: AVAudioSessionCategorySoloAmbient)
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soundPlayer.playSound(withFilename: SoundFilenames.incomingRing.rawValue, fileExtension: kJSQSystemSoundTypeCAF)
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}
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private func handleConnected() {
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Logger.debug("\(TAG) \(#function)")
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stopRinging()
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// disable start recording to transmit call audio.
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setAudioSession(category: AVAudioSessionCategoryPlayAndRecord)
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}
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private func handleLocalFailure() {
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Logger.debug("\(TAG) \(#function)")
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stopRinging()
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}
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private func handleLocalHangup() {
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Logger.debug("\(TAG) \(#function)")
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stopRinging()
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}
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private func handleRemoteHangup() {
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Logger.debug("\(TAG) \(#function)")
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stopRinging()
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}
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private func handleBusy() {
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Logger.debug("\(TAG) \(#function)")
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stopRinging()
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}
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private func handleUpdatedSpeakerphone() {
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if isSpeakerphoneEnabled {
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setAudioSession(category: AVAudioSessionCategoryPlayAndRecord, options: .defaultToSpeaker)
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} else {
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setAudioSession(category: AVAudioSessionCategoryPlayAndRecord)
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}
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}
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// MARK: Helpers
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private func stopRinging() {
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vibrateTimer?.invalidate()
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vibrateTimer = nil
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soundPlayer.stopSound(withFilename: SoundFilenames.incomingRing.rawValue)
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// Stop playing out of speaker
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setAudioSession(category: AVAudioSessionCategoryAmbient)
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}
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// public so it can be called by timer via selector
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public func ringVibration() {
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// Since a call notification is more urgent than a message notifaction, we
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// vibrate twice, like a pulse, to differentiate from a normal notification vibration.
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soundPlayer.playVibrateSound()
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DispatchQueue.default.asyncAfter(deadline: DispatchTime.now() + pulseDuration) {
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self.soundPlayer.playVibrateSound()
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}
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}
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private func setAudioSession(category: String, options: AVAudioSessionCategoryOptions) {
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do {
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try AVAudioSession.sharedInstance().setCategory(category, with: options)
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Logger.debug("\(self.TAG) set category: \(category) options: \(options)")
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} catch {
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let message = "\(self.TAG) in \(#function) failed to set category: \(category) with error: \(error)"
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assertionFailure(message)
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Logger.error(message)
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}
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}
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private func setAudioSession(category: String) {
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do {
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try AVAudioSession.sharedInstance().setCategory(category)
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Logger.debug("\(self.TAG) set category: \(category)")
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} catch {
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let message = "\(self.TAG) in \(#function) failed to set category: \(category) with error: \(error)"
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assertionFailure(message)
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Logger.error(message)
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}
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}
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}
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