mirror of https://github.com/oxen-io/session-ios
				
				
				
			
			You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			72 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Swift
		
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Swift
		
	
| // Copyright © 2022 Rangeproof Pty Ltd. All rights reserved.
 | |
| 
 | |
| import UIKit.UIColor
 | |
| 
 | |
| public extension UIColor {
 | |
|     private func clamp(_ value: CGFloat, _ minValue: CGFloat, _ maxValue: CGFloat) -> CGFloat {
 | |
|         return max(minValue, min(maxValue, value))
 | |
|     }
 | |
| 
 | |
|     private func clamp01(_ value: CGFloat) -> CGFloat { return clamp(value, 0, 1) }
 | |
|     private func lerp(_ left: CGFloat, _ right: CGFloat, _ alpha: CGFloat) -> CGFloat {
 | |
|         return ((left * (1 - alpha)) + (right * alpha))
 | |
|     }
 | |
| 
 | |
|     func toImage() -> UIImage {
 | |
|         let bounds: CGRect = CGRect(x: 0, y: 0, width: 1, height: 1)
 | |
|         let renderer: UIGraphicsImageRenderer = UIGraphicsImageRenderer(bounds: bounds)
 | |
| 
 | |
|         return renderer.image { rendererContext in
 | |
|             rendererContext.cgContext.setFillColor(self.cgColor)
 | |
|             rendererContext.cgContext.fill(bounds)
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     func blend(with otherColor: UIColor, alpha: CGFloat) -> UIColor {
 | |
|         var r0: CGFloat = 0
 | |
|         var g0: CGFloat = 0
 | |
|         var b0: CGFloat = 0
 | |
|         var a0: CGFloat = 0
 | |
|         self.getRed(&r0, green: &g0, blue: &b0, alpha: &a0)
 | |
|         
 | |
|         var r1: CGFloat = 0
 | |
|         var g1: CGFloat = 0
 | |
|         var b1: CGFloat = 0
 | |
|         var a1: CGFloat = 0
 | |
|         self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1)
 | |
|         
 | |
|         let finalAlpha: CGFloat = clamp01(alpha)
 | |
|         
 | |
|         return UIColor(
 | |
|             red: lerp(r0, r1, finalAlpha),
 | |
|             green: lerp(g0, g1, finalAlpha),
 | |
|             blue: lerp(b0, b1, finalAlpha),
 | |
|             alpha: lerp(a0, a1, finalAlpha)
 | |
|         )
 | |
|     }
 | |
|     
 | |
|     func brighten(by percentage: CGFloat) -> UIColor {
 | |
|         guard percentage != 0 else { return self }
 | |
|         
 | |
|         var hue: CGFloat = 0
 | |
|         var saturation: CGFloat = 0
 | |
|         var brightness: CGFloat = 0
 | |
|         var alpha: CGFloat = 0
 | |
| 
 | |
|         // Note: Looks like as of iOS 10 devices use the kCGColorSpaceExtendedGray color
 | |
|         // space for grayscale colors which seems to be compatible with the RGB color space
 | |
|         // meaning we don't need to check 'getWhite:alpha:' if the below method fails, for
 | |
|         // more info see: https://developer.apple.com/documentation/uikit/uicolor#overview
 | |
|         guard self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) else {
 | |
|             return self
 | |
|         }
 | |
| 
 | |
|         return UIColor(
 | |
|             hue: hue,
 | |
|             saturation: saturation,
 | |
|             brightness: (brightness + percentage),
 | |
|             alpha: alpha
 | |
|         )
 | |
|     }
 | |
| }
 |