Broken numbars

pull/1102/head
Vincent 5 years ago
parent 74142fab28
commit 92fa697f90

@ -259,11 +259,14 @@ $composition-container-height: 60px;
&--visualisation {
z-index: 1000;
width: 100%;
padding: 0px $session-margin-lg;
display: flex;
align-items: center;
justify-content: center;
max-width: 850px;
/*max-width: 850px;*/
canvas {
width: auto;
}
}
&--delete {
@ -285,12 +288,3 @@ $composition-container-height: 60px;
}
}
}
.freq-band-item{
width: 5px;
margin: 0px 3px;
border-radius: 15px;
display: inline-block;
background-color: #AFAFAF;
transition: height 0.05s;
}

@ -199,7 +199,7 @@ export class SessionRecording extends React.Component<Props, State> {
const bufferSize = 8192;
const analyser = audioContext.createAnalyser();
analyser.smoothingTimeConstant = 0.3;
analyser.fftSize = 256;
analyser.fftSize = 512;
const processor = audioContext.createScriptProcessor(bufferSize, 1, 1);
@ -225,57 +225,36 @@ export class SessionRecording extends React.Component<Props, State> {
const barWidth = 4;
const numBars = Math.floor(CANVAS_WIDTH / (barPadding + barWidth));
const maxSumVal = Math.max(...freqArray) * numBars;
const sumReset = Math.floor(freqArray.length / numBars);
// This takes the while frequency spectrum and splits it into
// the number of bars required to take up the entire width
let sum = 0;
let barHeightArray = [];
for (let i = 0; i < freqArray.length; i++) {
sum += freqArray[i];
const initialHeight = maxVisualisationHeight * (sum / (maxSumVal));
let volumeArray = freqArray.map(n => {
const maxVal = Math.max(...freqArray);
const initialHeight = maxVisualisationHeight * (n / maxVal);
const freqBarHeight = initialHeight > minVisualisationHeight
? initialHeight
: minVisualisationHeight;
if (i % sumReset === 0){
barHeightArray.push(freqBarHeight);
sum = 0;
continue;
}
}
console.log(`[vince][mic] freqArray:`, freqArray);
console.log(`[vince][mic] Num bars`, numBars);
console.log(`[vince][mic] Max sum`, maxSumVal);
console.log(`[vince][mic] Barheight:`, barHeightArray);
// let barHeightArray = freqArray.map(n => {
// const maxVal = Math.max(...freqArray);
// const initialHeight = maxVisualisationHeight * (n / maxVal);
// const freqBarHeight = initialHeight > minVisualisationHeight
// ? initialHeight
// : minVisualisationHeight;
// return freqBarHeight;
// });
return freqBarHeight;
});
// // Create initial fake bars to improve appearance.
// // Gradually increasing wave rather than a wall at the beginning
// Create initial fake bars to improve appearance.
// Gradually increasing wave rather than a wall at the beginning
// const frontLoadLen = Math.ceil(volumeArray.length / 10);
// const frontLoad = volumeArray.slice(0, frontLoadLen - 1).reverse().map(n => n * 0.80);
// volumeArray = [...frontLoad, ...volumeArray].slice(0, volumeArray.length - frontLoadLen - 1);
// volumeArray = [...frontLoad, ...volumeArray];
// Chop off values which exceed the bouinds of the container
//volumeArray = volumeArray.slice(0, numBars);
console.log(`[vince][mic] Width: `, VISUALISATION_WIDTH);
console.log(`[vince][mic] Nmbars:`, numBars);
console.log(`[vince][mic] volumeArray`, volumeArray);
canvas && (canvas.height = CANVAS_HEIGHT);
canvas && (canvas.width = CANVAS_WIDTH);
//canvas && (canvas.width = CANVAS_WIDTH);
const canvasContext = canvas && (canvas.getContext(`2d`));
for (var i = 0; i < barHeightArray.length; i++) {
const barHeight = Math.ceil(barHeightArray[i]);
for (let i = 0; i < volumeArray.length; i++) {
const barHeight = Math.ceil(volumeArray[i]);
const offset_x = Math.ceil(i * (barWidth + barPadding));
const offset_y = Math.ceil((CANVAS_HEIGHT / 2 ) - (barHeight / 2 ));
const radius = 15;

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